- Requires: ✧ Will
- Origins: Kananite, Mazrian
- Start with: ✪ Influence, Mazrian language, 3𐤑 credits, 1 gift (worth 𐤑1)
You know your way around the power centers of the Mazrian Empire and its vassals in Tel-Kanan. Perhaps you’re a Mazrian diplomat or a Kananite governor—or maybe you’re just a smooth talker. Whatever your background, you can always gain an audience with Mazrian imperial authorities or Kananite governors. Your skills will also prove invaluable when it comes time to rebuild civilization.
You start with a gift, worth 1 credit, and the following ability:
✪ Influence
✧ Will If you Persuade a Kananite or Mazrian character with a carrot, roll with maneuver advantage. If you use a stick, roll with brace advantage.✪ Influence
Ask the Guide:
Who’s in charge here?
How could we get an audience with them?
Who, and how powerful, is their main opposition?
Abilities to Learn
.5xp new ability | 10xp with attribute increaseAbilities to Learn
✪ Giver of Gifts
✦✧ WillYou can give any item worth at least 1 credit or crafting resource as a gift. The item must belong to you.When you resolve the quality of the gift, in step 2: "Craft or Purchase the Gift," treat the gift's potential value as 1 less than its worth in credit. A sword, for example, is worth 3 credits, so can generate up to 2 overflow spirit (3 – 1) in this step. Gifts worth more than 4 credits can only generate a maximum of 3 overflow spirit in this step. ✪ Giver of Gifts
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