ADVENTURES    THE RUINS OF JERIBO  

3. Town Square

2. Market    4. Citadel Tower
A rectangular archway of rough stone leads up from the market. Nothing prevents you from walking around the archway rather than through it. Beyond the archway is a rough pavilion in front of a large stone house—the Chief’s Mansion. Beyond the house is a huge pile of rubble, the remains of what was once the Imperial Economic and Development Office.

Any Kananite character (including Ezra and Zubai) knows the arch symbolizes passing into the authority of the town’s chief.

A Kananite corpse lies just within the archway, an arrow with bright, multicolored fletching piercing through the back of his neck. 

Chief's Mansion

One side is badly damaged from the explosion that destroyed the neighboring building. In normal times, the chief would stand upon the house’s balcony to administer justice to parties below. Only half of the balcony remains attached to the structure. Papyrus scrolls from the house’s interior flutter in the wind. The door to the house hangs off its hinges, as if it was torn off and then reattached.

The two “sentinels,” keeping their distance, gesture for the party to enter the mansion. 

If the heroes walk past the door, they can see into the building’s interior and notice the monsters, spoiling their ambush.

Ambush!

As soon as any heroes knock or interact with the door, a kulu brute wielding an uprooted tree bursts out of the building’s wall and attacks, along with a girtablin riding on its back. 

The two elus make their stand here, while Madenifel the dragonrider rains down arrows from the Citadel (with maneuver advantage, but with a -4 penalty).

If the ambush is successful, the combined force of monsters is likely more than a match for the heroes. Make it clear that the heroes can retreat if they're outmatched. If they do, only the kulu brute and girtablin pursue. 

Imperial Economic and Development Office

A sign in Glyphs, intact on the ground next to the debris, spells this building’s name. A thin canal, once pumped by dark magic, runs from this building to the skyharbor, but rubble has clogged it.

Heroes who ask the right questions can recognize the devastation as a controlled detonation, not an external attack. 

If the heroes defeat the monsters in the area, Hotep, the hippo-headed Mazrian panjandrum, peeks out from a trapdoor amidst the rubble, like a hippo emerging above the waterline. 

Tey, an ibis-headed Mazrian factotum, lingers in the small cellar below the trapdoor. She worries that their communication crystal is malfunctioning—she can’t get any imperial “angles” to work. 

If a hero knows the Scrolls of the Sorcerer or Wisdom of Adod lore, they can quickly determine that the crystal is working fine. The problem is that there’s no longer any signal being transmitted from Mazr. (Hotep will refuse to acknowledge this is the case, especially if a Kananite hero delivers the news.)

2. Market    4. Citadel Tower