- Requires: ✧ Strength
- Origins: All
- Start with: ✪ Aim, bow (stow back), quiver (stow belt)
Apart from magic, the bow is the state-of-the-art ranged weapon in Tel-Kanan. Archers can learn the Aim ability to increase the weapon’s accuracy, negating part or all of its ranged attack penalty. A bow and its quiver count as separate items to stow.
You start with the following ability:
✪ Aim
✧ Strength Take -1 guard or awareness and gain a +1 bonus on your bow attack. You can increase the bonus further by expending more guard, awareness, or both, 1-for-1. However, the maximum bonus you can gain equals your Strength +1. You must declare this ability before rolling your bow attack. ✪ Aim
Ask the Guide:
Ask the Guide:
Who might have crafted this bow or arrow?
What position is best to attack the target from at range?
Where's the best place to take cover?
Abilities to Learn
.5xp new ability | 10xp with attribute increaseAbilities to Learn
✪ Called Shot
✧ Intellect You make a difficult but precise shot. Choose one effect from the list below and apply its listed penalty to your bow attack. You must declare this ability and choose an effect before rolling the attack. You can Aim with your Called Shot.✪ Called Shot
Staggering Shot
-1 penalty. On a hit, your arrow inflicts -2 guard.Disarming Shot
-2 penalty. On a hit or block, make a disarm brace roll with maneuver advantage.Assassin's Shot
-4 penalty. On a hit, add +3 to your result, and double the lethal damage.✪ Archer's Mark
✦✧ Intellect Take -1 awareness and roll Maneuver to shoot not where your foe is, but where they will be. ✦ Success: Add the success margin to a free bow attack.⬖ Struggle: Make a free bow attack.ⓧ Fail: You lose the shot and your turn (and awareness) is wasted. If you plan to Aim or make a Called Shot, you must declare those abilities before making this Maneuver roll. If you Aim, you must expend its guard or awareness cost before making this roll as well—and risk wasting them if you fail. ✪ Archer's Mark
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