- Requires: ✦ Agility
- Start with: 4 Life, +1 Awareness, ✪ Leaf on the Wind
You’re at home when you’re on the move. Clambering up cliffsides, hiding in crumbling ruins, circling around foes, or ambushing from the shadows—a Wanderer is a master of movement, terrain, and evasion. When a Wanderer needs to fight, they fight indirectly, with instincts honed in the unsteady reaches of the Skysea. You start with the following ability:
✪ Leaf on the Wind
✦ Agility Take -1 awareness to perform the Evade maneuver as a free action at any time, not just on your turn. You can even use this ability after an attack is rolled against you, potentially turning a hit into a block or miss. However, you can only Evade one attack at a time with this ability. ✪ Leaf on the Wind
Ask the Guide:
Ask the Guide:
Where's the best place to get a good lay of the island?
What's the easiest way to get there? The safest?
Where do I think this character is from?
What rumors have I heard about this subject in my travels?
Abilities to Learn
.5xp new ability | 10xp with attribute increaseAbilities to Learn
✪ Skirmish
✦✧ Agility If you Run successfully, you can move twice and take -1 awareness to make a free ranged attack.✪ Skirmish
✪ Deftness
✦✦✧ Agility Gain +1 max Guard, and add +1 to your Maneuver die calculation.✪ Deftness
✪ Glide
✦✦✦✧ Agility The guard damage you suffer from falling is reduced by 1. The damage you inflict through a jump-attack isn’t reduced, however.✪ Glide
✪ Vagabond's Constitution
✦✦✧ Strength Gain +2 max Life.✪ Vagabond's Constitution
✪ Remembrance of Home
✧ Will Gain +1 max Spirit. Your travels have given you a new perspective of your own culture. You learn one lore from your origin, along with its starting ability. However: you must meet the lore's minimum attribute requirements, and you don't gain its starting items. (You do gain any language or literacy the lore grants.) ✪ Remembrance of Home
✪ First Blood
✧ Will If you successfully take Initiative, add your Will to the first attack or maneuver you make.✪ First Blood
✪ No Hesitation
✦✧ Will When you roll to take Initiative, add your Agility.✪ No Hesitation
✪ Vagabond's Reflex
✦✧ Will Gain +1 max Awareness. When you Shove a foe to escape a grapple, you have maneuver advantage.✪ Vagabond's Reflex
✪ Heart of the Horizon
✦✦✧ Will Gain +1 max Life. When you rest, you can reduce your maximum Awareness by 1 to regain 1 Life.✪ Heart of the Horizon
✪ Traveler's Eye
✧ Intellect Gain +1 max Spirit. During a Downtime, you can learn one additional lore and its starting ability from another character. ✪ Traveler's Eye
✪ Observant Ally
✦✧ Intellect You learn one lore and its starting ability that a fellow hero knows. You must have spent some time adventuring with this hero—at least a Downtime.Also, you must meet the lore's minimum attribute requirements, and you don't gain its starting items. (You do gain any language or literacy the lore grants.)✪ Observant Ally
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