HEROES    CALLINGS

Wanderer

Champion    Mastermind

  • Requires: Agility    
  • Start with:  4 Life, +1 Awareness, Leaf on the Wind      
You’re at home when you’re on the move. Clambering up cliffsides, hiding in crumbling ruins, circling around foes, or ambushing from the shadows—a Wanderer is a master of movement, terrain, and evasion. When a Wanderer needs to fight, they fight indirectly, with instincts honed in the unsteady reaches of the Skysea. You start with the following ability:

Leaf on the Wind

Agility  Take -1 awareness to perform the Evade maneuver as a free action at any time, not just on your turn. You can even use this ability after an attack is rolled against you, potentially turning a hit into a block or miss. However, you can only Evade one attack at a time with this ability. 

Ask the Guide:

Abilities to Learn 

.5xp new ability  |  10xp with attribute increase

Skirmish

✦✧ Agility  If you Run successfully, you can move twice and take -1 awareness to make a free ranged attack.

Deftness 

✦✦✧ Agility  Gain +1 max Guard, and add +1 to your Maneuver die calculation.

Glide

✦✦✦✧ Agility  The guard damage you suffer from falling is reduced by 1. The damage you inflict through a jump-attack isn’t reduced, however.

Vagabond's Constitution

✦✦✧ Strength  Gain +2 max Life.

Remembrance of Home

Will  Gain +1 max Spirit. Your travels have given you a new perspective of your own culture. You learn one lore from your origin, along with its starting ability. However: you must meet the lore's minimum attribute requirements, and you don't gain its starting items. (You do gain any language or literacy the lore grants.) 

First Blood

Will  If you successfully take Initiative, add your Will to the first attack or maneuver you make.

No Hesitation 

✦✧ Will  When you roll to take Initiative, add your Agility.

Vagabond's Reflex

✦✧ Will  Gain +1 max Awareness. When you Shove a foe to escape a grapple, you have maneuver advantage.

Heart of the Horizon 

✦✦✧ Will  Gain +1 max Life. When you rest, you can reduce your maximum Awareness by 1 to regain 1 Life.

Traveler's Eye 

Intellect  Gain +1 max Spirit. During a Downtime, you can learn one additional lore and its starting ability from another character. 

Observant Ally

✦✧ Intellect  You learn one lore and its starting ability that a fellow hero knows. You must have spent some time adventuring with this hero—at least a Downtime.Also, you must meet the lore's minimum attribute requirements, and you don't gain its starting items. (You do gain any language or literacy the lore grants.)

Champion    Mastermind