This building used to be the residence of a wealthy family. Its stairs are still (barely) intact.
Heroes can climb down from a balloon or skyreme easily enough here, disembarking onto the building's rooftop (see "Third Floor" below).
First Floor
Nothing else remains intact on this floor.
If characters speak, the Elushan rises, dusts himself off, and begins tidying the room up (a hopeless task).
Second Floor
If the heroes speak, the Elushans laugh and point at a space in the tilted room that is now empty. As they watch and laugh, they occasionally turn to each other, as if sharing moments.
Heroes who spend at least 10 minutes searching this floor can find the object the two Elushans were gazing at, wedged underneath rubble against a wall at the bottom of the sloping floor. See "The Lost Faience" below.
Third Floor
If the heroes speak, this Elushan creates music, drawing wind through their body and face, forming a simple and haunting melody. They stop occasionally, correcting mistakes, as if practicing.
If the heroes succeed in fully awakening this Shinarian, they start with the Song lore. Roll the d20 to determine what additional lore, if any, they know, ignoring a duplicate Song lore result.
Song of Awakening. If a hero knows Song, they can Tell the Tale and sing or play the same melody this Shinarian is playing with their body. On a success, the Shinarian fully awakens, without needing to use the Code of the Clay King. They have no memories and ask the hero who awakened them to give them a name.
The Lost Faience
Any Mazrian or other hero who’s used a finding faience knows the legend of the lost faience of Shinar. The sorcerers who created the original finding faience gadget were inspired by these legends. Mazrians or characters with relevant lore can identify this device as a likely example of a lost faience. The gems alone are worth 𐤑2, and the whole thing is worth 𐤑6 to an antiquities dealer.
Memory. Shinarians have a different conception of this device. If a Shinarian holds the gyroscope, they remember once watching a holographic theatrical performance projected from a similar device. Ask the Shinarian's player to describe this memory. They might remember the holographic performance itself, or the real-life situation surrounding it. The Shinarian hero gains +1 overflow spirit from the memory.
Activating the device. The lost faience requires running water, which is currently lacking on Elusha. Along with water, fully restoring the Lost Faience—or crafting a new one—can be accomplished with the Production downtime endeavor, and requires either the Scrolls of the Sorcerer or the Code of the Clay King.
Lost Faience of Shinar | ◈ 16
This gyroscopic device has many light magic crystals inset into its stone rings. It takes 8◈ to repair a broken lost faience. A single lost faience is useless. If you have two of them, you can attune them to one another, so that each holographically projects a vision of the area surrounding the other. Characters standing around one faience can see and talk to characters standing near another. By adjusting the angles of the gyroscopes, you can make it so a faience only sends—but doesn’t receive—imagery, or vice versa. The faiences only work if they’re placed in a thin canal with running water. Part of the work cost involves building such a canal and installing the device.