- Requires: ✧ Agility
- Origins: Kananite, Zordin
- Start with: ✪ Scale
You’ve spent much time in the wilderness, clambering up and down the foliage-draped cliff-edges of Tel-Kanan’s floating islands—foraging mana, hunting purple snails, or perhaps hiding from the empire or local authorities.
You start with the following ability:
✪ Scale
✧ Agility You have maneuver advantage when you Climb using an attack or brace action. On a struggle, you can choose to take -1 awareness to succeed, instead of the normal -1 guard (for attack) or -1 stamina (for brace). If you successfully Climb in a forested environment, you can make a free Hide roll.✪ Scale
Ask the Guide:
Ask the Guide:
Where’s a safe place in the wilderness to rest?
Could this forest or cliff-face conceal a hideout?
Has someone—or something—left signs of their passage?
Abilities to Learn
.5xp new ability | 10xp with attribute increaseAbilities to Learn
✪ Wild Constitution
✦✦✧ Strength Gain +2 max Life. ✪ Wild Constitution
✪ Heart of the Wild
✦✧ Will Gain +1 max Life and +1 max Stamina.✪ Heart of the Wild
✪ Expert Forager
✧ Intellect Gain +1 max Awareness. When you undertake the Foraging downtime endeavor, add your Agility to your Compel work roll (see Downtime Endeavors).You’ve also become adept at spotting useful resources even in short periods of time. As a rest activity, roll Maneuver to scout the area for useful resources. You can only perform this activity on a floating island. ✦ 5+: You find 1𐤇 crafting resource.⬖ 3–4: No effect.ⓧ 1–2: You end your rest with -1 spirit or -1 stamina (your choice).If your max Stamina and max Spirit are both zero, you can't perform this activity. The Guide can inflict penalties to this roll:✪ Expert Forager
- The island is bare (-2)
- You’ve already foraged on the island (-2, cumulative each time you perform this activity there)