- Requires: ✧ Will
- Origins: Kananite, Shinarian
- Start with: ✪ Meditate, Shinarian language
You’ve forged a mystical connection with the steadily-circling air of Tel-Kanan. Through your breath, you can achieve a sense of inner calm and connect your spirit to the world's breath—the flow of windcurrents that determines so much of Tel-Kanan's fate.
Echoes of the old Shinarian language suffuse the windcurrents of Tel-Kanan. You can understand and speak this language.
You start with the following ability:
✪ Meditate
✧ Will As a rest activity, roll Compel to find your inner balance. Messengers have wind advantage on this roll. ✦ 5+: Gain +1 overflow Spirit and +1 overflow Awareness.⬖ 3–4: Gain +1 overflow Awareness.ⓧ 1–2: You end your rest with -1 spirit.If your max Spirit is zero, you can't perform this activity.✪ Meditate
Ask the Guide:
Ask the Guide:
What can I tell about them from the way they're breathing?
Does the air here seem at peace, or wracked with turbulence?
How does this compare to the customs in Syre, the holy capital?
Abilities to Learn
.5xp new ability | 10xp with attribute increaseAbilities to Learn
✪ Three Breaths
✦✧ WillGain +1 maximum Awareness. When you forego an action, Stand Fast, or use the Messenger ability ✪ Call Wind, you regain an additional +1 awareness.✪ Three Breaths
✪ Prescience
✦✦✧ WillRequires ✪ Three Breaths. Take -1 spirit to perform the Evade maneuver as a free action at any time, not just on your turn. You can even use this ability after an attack is rolled against you, potentially turning a hit into a block or miss. However, you can only Evade one attack at a time with this ability. ✪ Prescience
✪ Heart of Air
✦✦✦✧ WillGain +1 maximum Life and +1 maximum Awareness.✪ Heart of Air