At the bottom of the stairs, two soldiers lay dead. One has a light shield, which an arrow has stapled to his arm. The other soldier’s shield is shattered and useless. Their other weapons are missing, looted by Madenifel’s compatriots.
Inside the Temple
An indigo dragon lies coiled beside the brazier. One of its wings is badly torn, so it can’t fly. Its injuries yield a -1 penalty to all its actions.
Occasionally the dragon hisses and snaps at the statue’s torso below. Several dismembered and half-eaten corpses lie tumbled around the dragon and the altar. The injured dragon is well-fed and will only attack heroes who approach it, or if Madenifel commands it.
The dragonrider retreats here and awaits in ambush if her perch atop the Citadel is threatened, or if she sees the characters making their way to the Temple. She isn’t particularly sentimental about her dragon, but will defend it.
Hidden Priest
Jebedoah, the Kananite priest, is hiding within the big torso of Lord Adod’s statue. If the dragon is defeated, he’ll tap-tap-tap and say “Hello? Anyone out there?”
If rescued, Jebedoah immediately launches into a jolly musical rendition of the Covenant of the Lord, praising both his rescuers and Lord Adod in equal measure.
He’s fascinated by Shinarians, eagerly interrogates them about their awakening, and jumps to the optimistic conclusion that they’re chosen by Lord Adod.
He’s likewise fascinated by Messengers and instantly concludes that they are vessels for Lord Adod’s will.
Of the survivors on the topside of the island, Jebedoah alone knows where the rest of the townspeople are hiding.
Unlike most Kananites, Jebedoah harbors no ill will toward Mazrians. But he hesitates to reveal the townspeople’s hiding place to people from the empire—since he knows some of the hiding townspeople are active rebels.