- Requires: ✧ Intellect
- Origins: All
- Start with: ✪ Repair Item, 4𐤇 resources
You’re a tinkerer, an artisan, a smith, and perhaps more. You know how to create and repair basic equipment, like weapons and armor, and you can improve the items beyond their basic quality. If you know certain other lore types, you can craft magical items.
Crafting resources. Crafting uses resources (𐤇). You start with 4𐤇 resources. The Items page shows the resource costs for all items you can start the game with.
Credit and resources. At the start of the game, you can spend credit to buy additional crafting resources, 1-for-1 (though you can't convert resources to credit). After the game starts, however, the imperial economy that made this possible no longer exists.
Downtime crafting. You can craft items during downtime with the Production endeavor. This endeavor expends ◈ work. You can turn 𐤇 resources into work as part of the endeavor. See Downtime Endeavors for more information.
✪ Repair Item
✧ Intellect As a rest activity, you can repair one broken armament. The item must have a crafting resource cost—for example, you can’t repair a broken sword. The repaired item is shoddy, with a durability of 1. You can repair an item fully as part of the Production downtime endeavor.Ask the Guide:
What is this made from?
How well was it made?
Who crafted this?
Abilities to Learn
.5xp new ability | 10xp with attribute increase✪ Quality
✦✦✧ Intellect Gain +1 Awareness. You’ve learned to produce fine armaments. These masterworks are perfectly weighted and balanced for their wielder. Fine weapons have the following traits:- Their durability is increased by 2.
- A hero wielding a fine weapon made for them can take -1 awareness to gain +2 on an attack roll with it.