HEROES    CALLINGS    ARBITER

Code of Fellowship

Arbiter    Code of Freedom

Requires: Fellowship ideal 

If you choose this Code as a starting hero, you know Code of Fellowship and its spells. Otherwise, you can learn Code of Fellowship with XP—so long as you have the Fellowship ideal. 

Code of Fellowship

Will  This ability grants two spells: 𐎺 Charm and 𐎺Protective Gaze.

𐎺Charm   |   SOULSIGHT  1

Roll Compel to magically charm the target of your Soulgaze. If the character has the Fellowship ideal, you automatically succeed. Success: The characters’ regard for you and your allies shifts from hostile to wary, or from wary to friendlyStruggle: The character(s) can take -1 spirit to rebuff your magic. Failure:  No effect.The charm lasts until you leave the character’s sight or have no soulsight remaining. It also ends instantly if you or your allies do something that would change the characters’ regard, such as attacking them, lying to them, or placing them in harm’s way.

𐎺Protective Gaze   |   SOULSIGHT  2+

If the target of your Soulgaze attacks one of your allies, you can expend soulsight as a reaction to inflict a penalty on their roll. Expend 2 soulsight per -1 penalty, and the total penalty can’t exceed your Will.

Abilities to Learn 

.5xp new ability  |  10xp with attribute increase

You must know Code of Fellowship before learning the abilities in this section.

Share Life

✦✧ Will  During a rest, you can reduce your maximum Stamina or Spirit by 1 (your choice) to restore 3 life to an ally. You can also transfer your life to an ally, 1-for-1, during a rest.

Heart of Fellowship

✦✦✧ Will  Gain +1 max Life. When you bolster an ally, you can invoke Fellowship by taking -1 awareness, rather than -1 spirit.

Greater Charm

✦✦✦✧ Will  Take -2 spirit to cast the 𐎺Charm spell on a group of characters directly. You don’t need to first use Soulgaze or expend soulsight. The characters all must be able to see and hear you.

A Friend in Need

✦✦✦✧ Will  When an ally’s Life is reduced to 2 or lower, you can take -1 spirit and roll Compel as a free action. The ally immediately adds your roll to their guard, potentially gaining overflow up to your Will. 

Share Thoughts

✦✧ Intellect  During a rest, you 𐎺Commune with a number of willing allies up to your Will to form a magical bond, which lasts until one of you dies or until you choose to end it. While the bond is active, you and the other characters can communicate telepathically over any distance (or close yourself off to such communication, if desired). You can share words, thoughts, or even experiences and memories. Additionally, during combat and other action scenes, you can transfer 1 awareness to another character in the bond at the start of your turn, and vica-versa. Transferring awareness this way can’t exceed the recipient’s maximum Awareness.

No Fellowship Without Justice

Intellect  Your experience has led you to conclude that Fellowship is inadequate without Justice to establish fairness among fellows. When you learn this ability, you also learn the Code of Justice ability and its spells. You can subsequently learn other abilities from the Code of Justice. (You don't gain the Justice ideal, however.)

Arbiter    Code of Freedom